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|  How to Fix Error: cannot allocate an object of abstract type 'ClassName'

How to Fix Error: cannot allocate an object of abstract type 'ClassName'

October 14, 2024

Learn how to resolve the C++ error 'cannot allocate an object of abstract type' with step-by-step guidance curated for firmware developers.

How to Fix Error: cannot allocate an object of abstract type 'ClassName'

 

Understanding the Error

  • The error "cannot allocate an object of abstract type 'ClassName'" generally indicates that you are trying to instantiate a class that has at least one pure virtual function. Pure virtual functions make a class abstract because they are not implemented in the base class.
  • In C++, an abstract class cannot be instantiated directly. Instead, such classes are designed to be subclassed, and they require derived classes to provide implementations for their pure virtual functions.

 

Steps to Fix the Error

  • Identify Pure Virtual Functions: Review the class definition to identify pure virtual functions. These functions are declared by assigning `0` to the function signature, like this: `virtual void FunctionName() = 0;`.
  • Provide Implementations in Derived Classes: To resolve the error, ensure that all pure virtual functions are implemented in any derived class. Only then can instances of these derived classes be created.
// Abstract base class example
class Base {
public:
    virtual void show() = 0; // Pure virtual function
};

// Derived class example
class Derived : public Base {
public:
    void show() override { // Implementing the pure virtual function
        std::cout << "Derived show() called" << std::endl;
    }
};

// Instantiate Derived instead of Base
Derived obj;

 

Check for Incomplete Override

  • If the derived class does not fully override all pure virtual functions of the base class, it will also be considered abstract. Ensure that all functions marked as pure virtual in the base class are overridden in the derived class.
  • Use the `override` keyword in C++11 and later to make sure you are correctly overriding the virtual functions. This helps catch errors during compilation if the function signatures do not match.

 

Review and Refactor Code

  • If the error persists, examine other parts of the codebase where the object might be instantiated. Ensure that an object of an abstract class is not being created accidentally.
  • Consider using design patterns like the Factory Pattern, which can dynamically create objects of concrete (non-abstract) classes at runtime, to manage object instantiation if necessary.

 

Code Example Using Factory Pattern

  • The Factory Pattern helps in managing object creation logic efficiently. You'll create a function that returns a pointer to the base class type but actually instantiates a derived class.
class Base {
public:
    virtual void show() = 0;
};

class Derived : public Base {
public:
    void show() override {
        std::cout << "Derived show() called" << std::endl;
    }
}; 

// Factory function
Base* createInstance() {
    return new Derived();
}

int main() {
    Base* obj = createInstance();
    obj->show();
    delete obj;
    return 0;
}

 

Conclusion

  • This error serves as a reminder to ensure the object-oriented design principles are followed correctly. By identifying and providing concrete implementations for pure virtual functions and using appropriate design patterns, you can effectively handle this and similar classes of errors in C++.

 

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